Kallifornia writes in her diary. That she's allowing others to read these entries implies she might share other pages, but don't hold your breath.
I found myself joined with another rag-tag group, this time adventuring into Scholomance. This was a place I had seen a map of, once. That's about all the whims of the Elements bothered to inform me of my fate. I was curious how patient this band might be and got my first clue as some charged off before I managed to talk to Weldon Barov and someone else that might have been helpful.
Well, that's how it is somedays and Karma will be a bitch. I wasn't the one to make with the negative thoughts, so I tried to catch up. That's how the whole trip was. I was always playing catch up, even when I'd ask for time to drink. While on occasion, the party would wait for me, more often they didn't. I'd rarely get halfway through my Moonberry Juice before I'd be on my feet again. I used a whole stack of juice in the adventure! I suppose I'll be needing to make a bigger deal in my unhappiness over such treatment, but I didn't be wanting to make waves.
I should make a bigger deal about how sometimes my actions as a healer attracted more notice than the flashy show put on by the tank. Why was I being seen as such a threat? But it didn't happen often enough and when it did, most of the time the tank would notice. Unfortunately, not all the time. Let *that* be a lesson to our tank! What good is a healer that's lying dead on the floor, eh?
I concluded our tank is a slow learner. After he lost the roll for some fancy pants, he whined and begged to the pants holder so badly, and wouldn't continue the fight, that the poor beggee had enough of it and left!
The final battle was with the Darkmaster Gandling. I was not prepared for being banished to a side cell and healing from there while these skeletons nibbled on me. Closing down the school gave me a reward, as did a satchel, but neither were improvements. That's when I realized my greed failed to ever reward me. Somebody else had also needed our trophies.
While I've learned my skills will keep our party alive, I'll need to speak about what will make me happy.
Flowers at 41, Kallifornia's visit to Scholomance
Different Experiences with Magic the Gathering and World of Warcraft
Oestrus wrote an interesting post about
Why Women Are Seen Different in Magic the Gathering Compared To World of Warcraft I enjoyed the comments, but as I was writing, I realized it made more sense to blog this.
I'm assuming all readers come with a WoW perspective, but not necessarily with any MtG experience.
I wanted to discuss some of the differences between MtG and Wow, and there are many differences and these can dramatically change the experience, irrespective of gender.The perspective I'd like to explore is how different an experience can be with friends. Many of WoW players will understand how different WoW is with a guild vs a pug. That support network can be critical in how far and how long someone plays their game.
A typical MtG experience supposes a small group of IRL friends that play FNM somewhat regularly that will on occasion dabble at a higher level, attempting the occasional PTQ. I think I need to explain...
FNM is "Friday Night Magic", which is typically hosted at a game store that sells MtG cards. Cost is low, maybe $5. It occurs under competitive rules and usually qualifies as a "Sanctioned Event". Even if you don't win, you're accumulating competitive points. Most FNMs I've seen have between 12 and 50 people.
Other Sanctioned Events include "Prerelease" or "Release" events, which typically cost more because you're buying cards. The competitive level isn't much higher than a FNM, but it is usually larger, at least it has been for me.
The next step up is the PTQ or "Pro Tour Qualifier". Actually there can be other events with other abbreviations, but the experience should be comparable. Not all the FNMplayers are ready for these events. The cost isn't really that much higher, but the size and level of competition is. Folks at a PTQ mean business. There are professionals. The size of these tournaments can be huge and some folks travel quite far to compete.
So now let's examine how someone gets involved in WoW. Wait! I'm supposing all readers play WoW. Y'all know how folks get started. Y'all know how levelling up, running dungeons and sinking more and more time into the game works. You can understand how some folks never get past the newbie stage and how finding the right guild makes all the difference in enjoying the end-game. Typically you have far more friends you've played WoW with that you've not actually met IRL.
A common MtG entry supposes a IRL friend lending a deck, playing casually a bit before attending something like a FNM. The next hurdle is purchasing cards, which means a starter deck and then a few improving cards, but avoiding the chase rares, so let's call it $40. If you've had fun and enjoyed playing with these friends, you're more willing to invest another $100 over the next couple months at which point you'll not be a newbie, but also not a big winner.
So I've mentioned two points where many newcomers are lost: (1) those without encouraging friends that make the entry fun enough, (2) those that haven't had enough fun to justify a bigger investment of real money. Some will continue to play very casually without spending more, but just with friends. My daughter is happy to play with her boyfriend and her brother when it's friends, but she has no interest in playing competitively. She enjoys the social side, intrigued enough by the intellectual exercise of building a deck, but not interested in spending the time or money going further. She's perfectly willing to support her boyfriend's interests and is willing to be slightly bored going to a PTQ and watching, but wouldn't play herself. She's also a casual WoW playerthat has levelled a toon to max, but has never raided while the BF has raided since Vanilla.
I don't have any facts about how many females are lost at these two stages, but I also know many males are, too. Is it a higher percentage? Are the reasons the same? I am willing to speculate that the support circle of friends and their enthusiasm for the game is a significant factor. These friendships are all IRL and here Joe's brother being a butt-head can mean total loss of interest because you'll be seeing him at FNM while you might be able to /ignore the worst guildmate. Guilds reform, but the distance to another FNM is usually prohibitive.
Still looking anecdotally and without facts, the FNM scene for me has changed in the last ten years. Well, it wasn't called FNM ten years ago, but even 3 years ago the occasional female was rare. Last year the FNM regulars included 25% females that were serious and most playersknew not to underestimate them. They all had invested hundred of dollars in their decks, but I wasn't seeing all of them at PTQs. They enjoyed the competition, but not all were taking it to the next level. However, at least two were and doing better than I did when I was pushing it.
This next level of investment assumes a lot more time, preparation and practice. They spend a lot more time with the others that also are interested. It's a level my son and his best friend play. They'll travel a couple hour to compete. As Oestrus pointed out, you'll find female names in those "Top Eight" tournament reports.
However, none of this answers the question of Why or How Women are Seen Different. Both worlds are heavily filled with Male Gamer Geeks.
When a new female player shows up at a FNM, the boys always get excited. They'll believe they are polite and encouraging, not realizing the attitude is condescending. They're always shocked when the new female beats them the first time. And yet, there are more competitive female players now than before. And most are better players than me. I mention that because our Ratings at Sanctioned Events are objective measures that can be easily compared and is far more meaningful than Gear Scores.
It occurs to me that "Game Face" is different. In WoW I've only played female alts. I suppose now Mogging can be part of your presentation, but that's still kinda new. Playing at a FNM means folks are more likely to read your tells from the familiarity. A PTQ allows you to "Present" differently. What you wear, what box you keep your deck it, the accessories you bring are all part of your presentation. Players will draw conclusions about the balding old guy with the bright pink box with Cutesy Anime Princesses. More than once I've lured folks into thinking I'm a Timmy before realizing there might be a Spike inside. However, this doesn't work at FNM. These folks know me too well.
I'm just going to let folks guess what Timmy and Spike mean by context. I will mention that in the past I've taken MtG far more seriously than I've taken WoW.
I thinking I've rambled on enough for today.
Why Women Are Seen Different in Magic the Gathering Compared To World of Warcraft I enjoyed the comments, but as I was writing, I realized it made more sense to blog this.
I'm assuming all readers come with a WoW perspective, but not necessarily with any MtG experience.
I wanted to discuss some of the differences between MtG and Wow, and there are many differences and these can dramatically change the experience, irrespective of gender.The perspective I'd like to explore is how different an experience can be with friends. Many of WoW players will understand how different WoW is with a guild vs a pug. That support network can be critical in how far and how long someone plays their game.
A typical MtG experience supposes a small group of IRL friends that play FNM somewhat regularly that will on occasion dabble at a higher level, attempting the occasional PTQ. I think I need to explain...
FNM is "Friday Night Magic", which is typically hosted at a game store that sells MtG cards. Cost is low, maybe $5. It occurs under competitive rules and usually qualifies as a "Sanctioned Event". Even if you don't win, you're accumulating competitive points. Most FNMs I've seen have between 12 and 50 people.
Other Sanctioned Events include "Prerelease" or "Release" events, which typically cost more because you're buying cards. The competitive level isn't much higher than a FNM, but it is usually larger, at least it has been for me.
The next step up is the PTQ or "Pro Tour Qualifier". Actually there can be other events with other abbreviations, but the experience should be comparable. Not all the FNMplayers are ready for these events. The cost isn't really that much higher, but the size and level of competition is. Folks at a PTQ mean business. There are professionals. The size of these tournaments can be huge and some folks travel quite far to compete.
So now let's examine how someone gets involved in WoW. Wait! I'm supposing all readers play WoW. Y'all know how folks get started. Y'all know how levelling up, running dungeons and sinking more and more time into the game works. You can understand how some folks never get past the newbie stage and how finding the right guild makes all the difference in enjoying the end-game. Typically you have far more friends you've played WoW with that you've not actually met IRL.
A common MtG entry supposes a IRL friend lending a deck, playing casually a bit before attending something like a FNM. The next hurdle is purchasing cards, which means a starter deck and then a few improving cards, but avoiding the chase rares, so let's call it $40. If you've had fun and enjoyed playing with these friends, you're more willing to invest another $100 over the next couple months at which point you'll not be a newbie, but also not a big winner.
So I've mentioned two points where many newcomers are lost: (1) those without encouraging friends that make the entry fun enough, (2) those that haven't had enough fun to justify a bigger investment of real money. Some will continue to play very casually without spending more, but just with friends. My daughter is happy to play with her boyfriend and her brother when it's friends, but she has no interest in playing competitively. She enjoys the social side, intrigued enough by the intellectual exercise of building a deck, but not interested in spending the time or money going further. She's perfectly willing to support her boyfriend's interests and is willing to be slightly bored going to a PTQ and watching, but wouldn't play herself. She's also a casual WoW playerthat has levelled a toon to max, but has never raided while the BF has raided since Vanilla.
I don't have any facts about how many females are lost at these two stages, but I also know many males are, too. Is it a higher percentage? Are the reasons the same? I am willing to speculate that the support circle of friends and their enthusiasm for the game is a significant factor. These friendships are all IRL and here Joe's brother being a butt-head can mean total loss of interest because you'll be seeing him at FNM while you might be able to /ignore the worst guildmate. Guilds reform, but the distance to another FNM is usually prohibitive.
Still looking anecdotally and without facts, the FNM scene for me has changed in the last ten years. Well, it wasn't called FNM ten years ago, but even 3 years ago the occasional female was rare. Last year the FNM regulars included 25% females that were serious and most playersknew not to underestimate them. They all had invested hundred of dollars in their decks, but I wasn't seeing all of them at PTQs. They enjoyed the competition, but not all were taking it to the next level. However, at least two were and doing better than I did when I was pushing it.
This next level of investment assumes a lot more time, preparation and practice. They spend a lot more time with the others that also are interested. It's a level my son and his best friend play. They'll travel a couple hour to compete. As Oestrus pointed out, you'll find female names in those "Top Eight" tournament reports.
However, none of this answers the question of Why or How Women are Seen Different. Both worlds are heavily filled with Male Gamer Geeks.
When a new female player shows up at a FNM, the boys always get excited. They'll believe they are polite and encouraging, not realizing the attitude is condescending. They're always shocked when the new female beats them the first time. And yet, there are more competitive female players now than before. And most are better players than me. I mention that because our Ratings at Sanctioned Events are objective measures that can be easily compared and is far more meaningful than Gear Scores.
It occurs to me that "Game Face" is different. In WoW I've only played female alts. I suppose now Mogging can be part of your presentation, but that's still kinda new. Playing at a FNM means folks are more likely to read your tells from the familiarity. A PTQ allows you to "Present" differently. What you wear, what box you keep your deck it, the accessories you bring are all part of your presentation. Players will draw conclusions about the balding old guy with the bright pink box with Cutesy Anime Princesses. More than once I've lured folks into thinking I'm a Timmy before realizing there might be a Spike inside. However, this doesn't work at FNM. These folks know me too well.
I'm just going to let folks guess what Timmy and Spike mean by context. I will mention that in the past I've taken MtG far more seriously than I've taken WoW.
I thinking I've rambled on enough for today.
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